PLAY, PROTOTYPE, TEST, CREATE and MAKE

Direction + Teaming UP

Getting Started

Research and Ideation

CONTEXT

Therapy; Types and Techniques

Self Help, Self Regulation - Gamified

Sensory Rooms

DESIGN

Inclusive Design

Immersion pt2

Physical Space

TECHNOLOGY

The Astrodome & Visit

Igloo 6m Cylinder & Visit

Digital Scholarship Technology Visit

GAMES

Luna

Virtual Cottage

Electric Game Boxes

Idea Development

THE PLAYER

Essential Experience

User-Centred Design

Player Agency

Target Audience

Player Experience

IDEA GENERATION

Lotus Technique

Game Elements

Crazy 8's

Initial Ideas

Prototyping and Testing

The Game Box - Chosen Idea

Custom Space

2D Footsteps

Pulse Visuals

Summary and Reflection

Phase Three Presentation

Phase Three Reflection