PLAY, PROTOTYPE, TEST, CREATE and MAKE
Direction + Teaming UP
Getting Started
Research and Ideation
CONTEXT
Therapy; Types and Techniques
Self Help, Self Regulation - Gamified
Sensory Rooms
DESIGN
Inclusive Design
Immersion pt2
Physical Space
TECHNOLOGY
The Astrodome & Visit
Igloo 6m Cylinder & Visit
Digital Scholarship Technology Visit
GAMES
Luna
Virtual Cottage
Electric Game Boxes
Idea Development
THE PLAYER
Essential Experience
User-Centred Design
Player Agency
Target Audience
Player Experience
IDEA GENERATION
Lotus Technique
Game Elements
Crazy 8's
Initial Ideas
Prototyping and Testing
The Game Box - Chosen Idea
Custom Space
2D Footsteps
Pulse Visuals
Summary and Reflection
Phase Three Presentation
Phase Three Reflection