B3. Challenge the conceptual and technical boundaries of your discipline - Document research about a certain technology in the proposal, what could it achieve, what are the limitations

A5. Social, environmental and ethical dimensions of games design and art - Document the consideration all of these aspects in the project. Consider the value of representation and where it is appropriate, in relation to the target audience and the meaningful topics explored in the game.

B1. Generate, ideas, concepts and proposals independently or collaboratively - Document the collaborative work that you carry out through critical reflection, images and showing the outcomes etc.