Dice Based Mechanics

When you assume fair dice, mechanics can be tested in a very short time.

Die combinations can be used in a variety of ways result in many different gameplay experiences

Dice are easier to design with rather than using pure numbers.

Terms

dX – term to refer to the type of dice

Die – one

Dice – multiple

Uses

Rolling Over – if the player rolls a number higher than the difficulty number, then they have been successful.

Rolling Under – if the player rolls a number lower than the difficulty number, then they have been successful. Example of use – looting chests, player must roll under their loot skill in order to find anything.

These are generally used for percentage systems.

Extended example: If the player successfully looted the chest, then the type of loot that they receive is dependent on their success level.

1 Success Level. (SL) = Ordinary treasure

2SL = Rare treasure

3SL = Mythic treasure