Lecture with Steve Bromley

Steve Bromley

Twitter: Steve_Bromley


What is usability testing?

What should they understand?

What should players be able to do?

Where should the challenge be, and how should it be experienced?

Risk: These are our assumptions!

We can be proven right or wrong and it is important to keep an open mind.

Difficulty - Action capabilities should be correlated with Action opportunities. Without this relationship, making sure these features are fine tuned, the game will become boring.

Playtest Structure: