The use of technology in the physical space it to provide the player with a deep sense of immersion as well as create interesting interactions that involve exploration of the space, interactions with the virtual environment and actions that assist in regulation, such as the techniques and strategies used in self-care or therapy.

Immersive Technology

Projection Mapping

Our proposed game idea will require us to display the visual game elements using projectors as opposed to screens, due to feasibility. Using projectors, we will display a 360 degree game environment onto the inside walls of the space, around the player.

The projectors that we have picked out to build our game space is the BENQ TW535. BENQ are the no.1 DLP manufacturer. They are an Eco-Friendly option and the TW535 has a very low 0.5W standby power. By using it in Eco Mode you can get up to 15,000 hours from the lamp.

tw535_gallery_02.png

The specifications of this are:

Resolution - XGA 1280x800

Brightness - 3600 ANSI Lumen

Contrast - 15000:1

Throw Ratio - 1.55-1.86

Throw Ratio = Throw Distance / Image Width

Throw Ratio tells us what image size we can project from a certain distance away. For instance, a throw ratio of 1.5 indicates that for every 1 foot of image width, the throw distance must be 1.5 feet.

Outfitted with 2 x HDMI inputs, the TW535 projector is fully compatible with Google Chrome-cast, Amazon Fire TV, Apple TV, Sony, PlayStation 4, Microsoft Xbox One, Nintendo Switch, HDMI Wi-Fi dongles and more.

I have found a resource online that maps out how to use projectors for projection mapping from picking out the right one, nailing down the resolution and how to make our own visual content.

So You Want To Be A Projection Mappist, Do You? - Tavia Morra

And a blog outlining the integration from start to finish.

Projection Mapping